However, I will never under any circumstances, tell my players about this.And while I’m not afraid to push my players and make them feel sad and desperate in game, I don’t want those extreme feelings to extend into their real lives. When a player’s character dies, it’s pretty devastating. show, they’re extensions of the players themselves. A player’s character isn’t just their favorite person in a T.V. Secondly, character death can inspire some pretty deep emotions in players. ![]() What if Harry Potter suddenly died half way through the series and you were forced to follow Neville for the rest of the plot? Neville, though a good character, would never feel like more than a sad replacement. In my games, my players are the main characters in an intricate, epic story and replacing them feels cheap. I tend to collect players and friends that enjoy the same play style. I love telling compelling plot lines with fleshed out characters that go through character arcs and grow as people.
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